WARBIRDS.IO

blocky team dogfights over the Brick Sea

A free, browser-based multiplayer dogfighter set in a Minecraft-inspired voxel world. Two teams, planes and ships, one golden ring to fight over. Here's how it all fits together — tap any screenshot to view it full size.

The fight

Two squadrons — CRIMSON and COBALT — battle for the golden SKY RING floating above the central island. Hold the ring to bleed points out of the sky, shoot down enemy planes for bounties, strafe the flak guns ringing the enemy base, and reach 1500 points before the round clock runs out. Crashing into the scenery is canon.

A crimson Sparrowhawk firing on a cobalt Thunderhead beside the Sky Ring's golden blocks
High noon at the SKY RING — hold it to bleed the enemy's points out of the sky.
The end-of-round intel summary card showing a score timeline, per-team tallies and the round's top guns
When the bell rings, the round intel card tells the story: the score timeline, who downed whom, ships sunk, ground razed — and the round's top guns.

The world

A charming, Minecraft-inspired voxel world stretches across the Brick Sea, kept lively by charmingly-named bot pilots that fill empty seats, dogfight for real, run home smoking when shot up, and contest the ring when their team falls behind. Rounds roll random weather — clear skies, a golden haze, or a storm that pulls the fog into knife-fight range — all riding a shared day/night cycle where the moon, stars, and Milky Way come out after dark.

A Sparrowhawk chasing a Thunderhead low over the island hills in a warm dawn haze
Dawn rounds hang a golden haze over the hills all day — one of the random weathers every round rolls.
A Thunderhead firing point-blank into a Sparrowhawk under a gray storm sky
Storm rounds pull the fog into knife-fight range. 20 mm at twenty meters.
A bomber silhouetted against the moon, stars and Milky Way at midnight
After dark the moon, stars and Milky Way come out over a shared day/night cycle.

Pick your ride

Choose your warbird in the hangar: the Sparrowhawk turnfighter, the Thunderhead boom-and-zoom fighter, the Ironclad twin-engine heavy, the Leviathan four-engine heavy bomber, or the Swordfin torpedo bomber — each a distinct flight model, hull, gun package, and ordnance loadout. The Leviathan hauls a 12-bomb bay and exists to flatten flak nests from altitude; the Swordfin trades bombs for two ship-killing torpedoes. Make a slow pass over your own carrier's flight deck and the crews patch you up and hand fresh ordnance aboard.

All five warbird types flying in a shallow echelon over the island
Pick your ride: the Sparrowhawk, Thunderhead, Ironclad, Leviathan and Swordfin — five distinct flight models.
A vic of Leviathan heavy bombers flying through flak bursts at sunset
A vic of Leviathans holds course through the flak, escorts riding high cover.
A Leviathan heavy bomber dropping a full stick of bombs against the sky
A Leviathan walking its twelve-bomb bay out over the target, flak hunting for the formation.

The fleet

Each team fields a carrier group, destroyer escorts, and a battleship whose three main-battery turrets are crewed by players. Take a BIG GUNS slot from the respawn screen and the minimap becomes a plotting chart: click a target inside the range rings, wait out the ballistic computer's solve, then hold fire to send a salvo on a genuine ten-second arc. A teammate flying over the target spots your shells onto a tight pattern, and flak cracked open by naval gunfire stays suppressed extra long. While down you can also man any free AA gun on your team (F bails out).

Every hull is sinkable. Torpedoes must be dropped low and slow or they break up on entry; a good fish runs straight just under the surface behind a wake everyone can see. One sinks a destroyer; a sunk ship takes its guns and gunners down with it and refloats minutes later.

A carrier and two destroyer escorts steaming in formation across open water
The task force at sea — a carrier and her destroyer escorts steaming in company, wakes streaming astern.
The carrier from the bow quarter with aircraft spotted on deck and one off the catapult
The carrier: deck spotted, one off the bow cat. Make a slow pass over her and the crews patch you up and rearm you.
A Sparrowhawk catapulting off the carrier's bow at dusk
Catapult launch at dusk — the carrier is your forward base until somebody sinks her.
A close three-quarter view of a destroyer escort's hull, funnels and turrets on open water
A destroyer escort up close — fast, lightly armored, and the screen that dies first. One good fish sinks her.
A close view of the battleship from the bow quarter, all three main-battery turrets trained out
The battleship from the bow quarter, main battery trained out — the heaviest hull on the Brick Sea, and the hardest to put under.
The battleship's main battery firing a salvo at dusk, shells arcing away
BIG GUNS: player-crewed main battery, two-shell salvos on a genuine ten-second arc to somewhere unlucky.
The battleship gunner's plotting table: a full-screen fire-control chart with the firing envelope, range rings, enemy contacts and a solved target ready to fire
From the gunner's seat the chart fills the screen — tap and drag to lay a target inside the range rings, wait out the ballistic computer's solve, then FIRE.
The battleship's main-battery turrets firing a salvo at night, smoke trails arcing away over the water
Pull the trigger and the camera leaves the chart to ride the salvo — muzzle flash, then up and away with the shells on their ten-second arc to the fall of shot.
Two Swordfin torpedo bombers wave-top at dawn, torpedo wakes running toward a battleship
Swordfins on the deck at first light, two fish in the water. Drop low and slow or they break up on entry.
A torpedo detonating against the battleship's hull in a column of water and fire
A fish finding the belt. Drop it low and slow and this is what the battleship gets.
A torpedoed destroyer listing hard and going down by the head, on fire amidships
Every hull is sinkable — a torpedoed destroyer going down by the head, guns and gunners with her.

The ground war

Forward territory hides shore installations — radar stations and fuel depots worth big points and painted on the gunner's chart. Supply convoys roll the base-to-base highway; every truck that survives the run scores and rebuilds your downed guns faster, so strafe theirs and escort yours. Rounds also roll wind with their weather: bombs drift downwind (watch the minimap wind sock), though the battleship's computer corrects automatically. And after dark, searchlights sweep the sky: every gun is half blind at night unless a beam cones the target — a lit plane is visible to everything on the map.

A fuel depot erupting in flame under an Ironclad pulling off the target
A fuel depot going up. Forward territory hides shore installations worth big points and painted on the gunner's chart.
A supply convoy on a dirt road taking strafing fire from above
Supply convoys run the base-to-base road — strafe theirs, escort yours; every truck that gets through rebuilds their guns faster.
A heavy tank firing its main gun across the road into an enemy tank brewing up in smoke and flame
Armor on the highway: behind the convoys rolls a column of combat vehicles — here a heavy tank lands an 88 on an enemy hull. Crew one yourself from the spawn screen.
A quad 20 mm anti-aircraft half-track firing a cone of tracers up at a banking, smoking fighter through bursting flak
The quad-20 AA half-track throwing up a wall of mobile flak — strafing the road is never free with one of these in the column.
A scout car leading an armored column up the road, machine gun snapping back at a fighter strafing the convoy
A scout car leading the column under a strafing run, its machine gun snapping back at the diving fighter.
An Ironclad strafing a flak emplacement below the barrage balloons near the enemy base
The Ironclad's day job: under the balloon fence, guns working over the enemy flak line.
An Ironclad threading a barrage balloon's cable at dusk
Threading the barrage-balloon fence at dusk — the cables are every bit as lethal as the guns.
A Leviathan bomber caught in two searchlight beams at night with heavy flak rising
Coned. After dark the searchlights come out — and a lit plane is visible to every gun on the map.
A flak gun firing up a searchlight beam at a coned bomber under the stars
Man any free gun on your team: a flak crew firing up the beam at a coned night raider.

Controls

MOUSE steers your plane (V toggles)   CLICK/SPACE fire   B drop bomb / torpedo   RIGHT MOUSE look around
W/S pitch   A/D roll   Q/E rudder   SHIFT/CTRL throttle
1–5 switch plane while down   TAB scoreboard   ENTER chat   M mute   F bail from a gun
Battleship turret: click the chart to plot a target, hold FIRE once the solve completes.
On touch devices: left thumb steers, right drag looks around, on-screen FIRE/BOMB buttons, left slider sets throttle.
Gamepads & HOTAS sticks are supported — just plug in and move an axis.