The Abrams gets a coax
An Abrams that met a gun truck used to spend a 120 mm dart on it and then sit through five and a half seconds of reload while the truck kept firing. Not any more: the M1 now carries a coaxial .50 in the mantlet, beside the main gun, and it is always loaded.
Hold B, walk it on
Crew an M1 Abrams on the Brick Steppe and hold B (the gamepad’s B, or the COAX button on a phone). The .50 fires along exactly the line your main gun is laid on, so the crosshair that puts a dart on a turret ring also puts a stream of heavy machine-gun fire on a gun truck. Every fourth round is a tracer, so you can watch the stream fall and walk it onto the target.
The coax has its own trigger and ignores the cannon’s reload. Fire the main gun, then hold B while the loader works. A M151 MUTT caught in the open at 400 m comes apart in about three seconds of steady fire, and the Sd.Kfz. 7/1 sky-sweeper doesn’t last much longer. A Bradley or another Abrams just sparks: the .50 can’t get through real armour, and the 120 mm is still the gun for that. The coax shares the mantlet with the main gun, so a hit that knocks out your main armament silences both.
The chip on your crew panel reads COAX (B), so you always know what B does in the hull you’re crewing. In a Bradley, B is still the wire-guided missile.
Shell trails you can follow
The chalk line a tank round leaves in the air is a little wider and hangs a little longer now. You can follow a miss all the way down, read where it went, and hold over for the next one.
Repair crews, not green blocks
Hit R and your crew climbs out to patch the hull. That used to throw a fountain of chunky green cubes, which from across the steppe looked like a tank on fire with something nobody could name. Now the crew shows as a few soft green glints rising off the engine deck. You can still spot a hull being repaired from far off, and it looks like repair work.
Your death replay shows your tank
When an enemy tank brewed you up, the replay used to circle an empty patch of steppe. Your tank had already vanished from the world, and the replay only knew how to redraw planes. Now it replays every tank and warship in the clip. You see your Abrams roll up to the fold where it died, take the hit, and the camera swings around the burning hulk it left behind. Other players see that hulk too: a crewed tank that brews up now burns where it died, the same as the AI’s.