WARBIRDS.IO Dev Log

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Thunderheads

When the cumulus turned into real clouds, one thing in the sky was left behind: the storm. Its front was still built from translucent grey slabs, and a wall of masonry marching across the island never quite looked like weather. Today the storm gets the same clouds as everyone else.

A front you can read from across the map

On storm rounds a line of thunderheads walks across the map: a low, ragged, rain-black base you can fly under, towers boiling up through it, and a flat anvil sheet spreading at the top and leaning the way the storm is heading. They're cut from the same soft puffs as the fair-weather cumulus and lit by the same sun, so the storm looks like part of the sky rather than something parked in front of it.

A line of dark, soft thunderheads over green hills, a sunlit tower rising through the middle, rain curtains hanging beneath and a lightning bolt striking the ground
The front comes ashore: a black base, a sunlit tower, and a bolt cracking down at the leading edge.

Where the front walks, it swallows the fair-weather cumulus in its path, and gives them back once it has passed. The rain under it falls in soft grey curtains now, feathered at the edges, and the streaks still come down around your canopy when you fly into it.

Lightning from the inside

Every stroke lights up the cloud it comes out of. The puffs around the flash flare blue-white while the cells beside them stay dark, and a strike three kilometres away still lights its belly through the rain. After dark that's how you find the storm at all: a black shape on a black sky, until one tower lights up from within.

A night storm over the island: one thunderhead lit blue-white from inside by a lightning stroke, the cells either side of it dark against the night sky
Midnight on a storm round: one cell lit from inside, its neighbours black.

Same storm, every theater

The tank crews on the Brick Steppe watch the same line of thunderheads come over the grass, and the captains on the Brick Sea see it coming across the water. Every player sees the same storm at the same moment, flash for flash.

A storm front over the steppe: a bright tower of cloud between dark flanking cells, rain curtains falling to the grass and a bolt striking a hill near a small town
The tanker's view: the storm walks the steppe.

Keep an eye on the horizon.

Written by Cameron Sima, who builds Warbirds.io — about the game · get in touch

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